Wednesday, May 18, 2016

Space Wizards Are Nuts

And ancient space wizards are even crazier.  Oh, that's not what they're called, of course, but the magitek in Rogue Galaxy is so pervasive that Clarke's Laws need therapy now.  Why the hell healing abilities don't exist is beyond me, especially given everything else going on.


Now that that's out of the way, back to the fun space adventures.  I'm well on the way to the final Key Piece (AKA Space MacGuffin), and wandered into the Gladius Towers, an ancient two-part fortress of doom.  It's fairly spooky (by local standards) and atmospheric, but I'd really like to know why there's an ancient, apparently untouched and very unstable piece of architecture in the middle of the ultra-modern capitol of the local space empire.  Oh, and it's haunted by all sorts of nasties to boot, and apparently is under some sort of self-inflicted curse.


It wouldn't be so bad if the place was cordoned off by itself away from the teeming masses and the important infrastructure and offices and stuff, but the actual atrium of the haunted, crumbling palace of terror is used as the public headquarters of the galaxy's biggest corporation!  It's like if  a slightly happier version of Shinra Tower was designed and built by Ivo Shandor.  Sure, there's some high-end force fields locking everything in place, but one glitch and all sorts of nasties would probably come and wreck the damn planet.  Oh, and the whole place is eight kinds of trashed past the first floor.  Space OSHA must not be a thing here.


The only thing I can really think of is that the Galaxy Corporation uses the place as a testing ground/specimen collection zone/emergency income source.  It would explain why the HQ is also the guild hub for all the bounty hunter/adventurer types tearing around.  The local freaks are getting too noisy?  Send in some scrubs!  Need some monstrosities for mad science and profit?  More scrubs! 


Space dungeons are just weird. 

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