So.
The Harvest is still tearing a swath thought the unworthy in Kingdoms of Amalur: Reckoning. I've finally managed (read: bothered) to make it to Adessa, the local gnome capital. The gnomes are all caste-ey and stuff, and you get some the usual hints of magitek-punk wackiness expected of gnomes, but they have a good unique flavor. They wander around and scheme and stuff, and sport Scot accents. The part that really amuses me is that their warriors dress like Romans.
Roman gnomes! Whether they admit it or not; whether they intended it not, that is so obviously a play on the Travelocity Roaming Gnome. Hell, a case can be made that the Scot accent idea is a reference to Old Man Henderson, gnome collector and certified crazy awesome badass.
Can you see it yet? An army of beardy mini-legionaries, scream that they have come to enforce the guarantee? Just when this game couldn't get more cookie-cutter fantasy cliche, we start getting glimmering glimpses of the insano genius that was going on the studio. Too bad we could get playable gnomes. Imagine become a gnome faeblade specialist with the special destiny: Acolyte of Belkar. We all gnome mooks go whirr in the blender!
No comments:
Post a Comment