Wednesday, November 4, 2015

We All Know Mooks Go Whirr In The Blender

Hail the spambots yet again!

Been busy unleashing the doom upon the malevolently idiotic in Tales of Vesperia again.  I have to say, being able to smack things can be quite conducive to work life.

The looting is still awesome, and actually is quietly getting even better as time goes on.  Things are still very farming friendly, which means Yuri is the farmer riding the agri-combine of death, turning the world's conviently renewable supply of monsters into materials for an almost insane amount of goodies.  I know I've been fanboying over this a lot, but having such a wide variety of bitz to nab and actually make things to grab more bitz with is a very big draw for me.  I'm a fairly craft-centric player when it comes to my games, and when its done right it can be very refreshing.

Vesperia's combat system is very much an enjoyable experience, even a klutz like me can produce some truly amazing feats of mook-mashing and burnination.  Everything is actually a joy to look at, including the various mooks and monsters.  It's about as close as it gets to tearing about in an anime (excluding Ni No Kuni) as you can get on a console.  Everything is actually very characterful without becoming hyper-stylized.

The monsters, as mentioned, are something to look at.  While Tales has always had some interesting variations on the monsters, this bunch actually has some nifty things running around.  You got killer dodos with hatchet beaks, spider-cactus things, spider-mecha gun platforms, elemental bats, giant armadillo turtle things with racing stripes, mermen that are pretty weresharks that come at you with sharpened anchors and have werenarwhal shamans. The human enemies are kinda nice too, with some interesting behaviors like standing at attention in the middle of battle, and giving the knight's magic-users light-based spells.  You're fighting friggin evil paladins, and its badass.

Well, I'm finally into the final third of the game, and should be wrapping up soon.  We'll see where all this craziness lead us!

2 comments:

  1. birds with hatchet beaks... "you got you ask yourself one questions, 'do I feel clucky', well, do ya, punk?!?"

    That movie was way too crappy for the voice talent they recruited. But, I am now intrigued by the possibility of aquatic were-life. What would a werekraken look like? all I'm coming up with is Bill Nighy's Davy Jones...

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    1. That is not a werekraken, that is just a gimped mindflayer. Ursula from Disney's Little mermaid is probably closer.

      I'm told that there is a wereshark race in D&D and their alignment is more-or-less neutral hungry...

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