Like a targ, vengeance awakens hungry after a sleep...
Yes, I'm unleashing doom upon the poor mooks in Tales of Vesperia. Yes, its still awesome. Most of the bosses can still go to hell, though.
Its actually been fairly refreshing to find a game that actually rewards going out there and hunting down materials like crazy. Legendia shouldn't have bothered, and Abyss...well, it was somewhat rewarding, but you really needed multiple playthroughs or a guide to get stuff without going comepletely crazy. Did you know you can get capacity core and herbs in the trading/crafting system for Abyss? Good luck getting more than a couple without Disgaea-level farming and twinking! At least the bitz were fairly flavorful.
Vesperia's system is fairly spot-on. You get materials from critters, plus search points that refresh at certain times. Everything can go in a useful recipe, which are unlocked as time and practice continue without much hassle. Enemies actually can make multiple drops (!) plus one extra goodie via stealing. All three methods from Abyss (drops, stealing, and harvesting) are far easier and more rewarding in Vesperia, and crafting materials pile up pretty damn fast if you apply basic farming techniques. Bosses also tend to have rare, if not outright unique, material drops that can make some pretty rad stuff.
I still have some minor quibbles about getting (presumably) refined metal armor and weapons and such from (presumably) organic monster parts. How does it work? Alchemical trasmutation? Do we take pre-existing stuff and just somehow infuse the materials' properties into it? Caramelldansen? The second idea is probably the closest, since you can upgrade weapons by adding materials to pre-existing ones.
In any case, this stuff is pretty awesome. Going out there and hunting down things to make the shinies with is actually pretty damn fun, and is a great breathing exercise when you don't feel like tearing your way through the story line. Mooks beware! The time of the Bitz Harvest is upon you!
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