Sunday, October 11, 2015

Fixing Loot Tables

Huzzah and mockery upon the spambots!

Things are looking up in the shinies department.  Tales of Vesperia is actually coming along nicely, especially in the loot department.  Namco Bandai managed to fix their little problems.  The crafting system is intuitive and fun to learn, and collecting the materials for it is much easier than in my previous Tales experiences.  Learning from the dearth of Abyss, enemies now typically have several possible drops that can came simultaneously, plus a decided majority have stealables this time around as well.

Most of the drops and steables are crafting materials for the games Synthesis system.  This newer system is present much more clearly, and is accessible very early.  It is also rebalanced to where you can't just nab late-game loot right out the gate, but it still rewards gathering up materials in quantity.

A much more amusing aspect of the whole thing is that your party's stealing and major item duties are carried out by Repede the ninja dog of awesomeness.  He goes stabbytown on mooks and doesn't afraid of anything!  That's right, we have a dog that comes after you with knives and loots the corpse afterwards.

That's all for the moment, but more looting and hijinks are forthcoming!

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