Things are going along rather well in Final Fantasy VI. There have been a few eye-openers thus far, mostly in dialog and combat patterns.
I didn't catch how the 'noble rebel leader' Banon was actually a blunt douchebag. Way back when, even though I knew I got a better reward for refusing to help out (or simply hesitating) I used to always choose to help right off the bat. Then comes my current playthrough, at least a decade after the last, where I talk to this guy, and the bozo starts barking at a conflicted young woman, mangling the myth of Pandora, and barks again so he can take a freakin' nap. Way to impress your potential trump card, mister leader! Needless to say, I went ahead and took the neutral choice and got the better goodies. Watching him act similarly to other potential allies (Narshe) makes the unstoppable march of the Empire of Doom seem a good bit more believable.
I also remembered just how broken magic is compared to plain old physical attacks. It makes some sense from a thematic view; magic is explicitly a very powerful force in this world, and very much one explicitly for high-intensity warfare. Magic users are a major part of Final Fantasy, since the beginning, but VI is where magic users are on a whole different level of power compared to you usual combat troops. I wouldn't see an in-universe gamechanger like this again until SaGa Frontier 2 where the opposite effect happens; steel weapons and armor completely smash the magic-user masses in-story, and actual in-game combat reflects that.
Well, it's time to go back to smacking freaks (and FF6 has extra gribbly looking freaks, I can tell you). The Harvest Never Rests!
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