Friday, April 7, 2017

Teetering On The Edge

Well, I found a brick wall, and that wall is named Kolgrim.


Things were cooking along nicely in Dragon Age: Origins.  There were some ups and downs, though even the bad stuff turned out to be positives in the long run.  I can't stress enough that this game is the first in a very long time to knock me right on my ass and question the power of the Dork Side.  This resulted in me bringing some old, half-forgotten habits and concepts back out to play. 


We're talking about things like saving after each mob, sneaking and inching into every room hoping the bad people don't show up and eat my dudes.  I'm normally a paranoid gamer when it comes to saves, but this time I might not be paranoid enough.


On the bright side, I've managed to get something of a grasp of this game's tactics, though there is a bit of a snag here and there keeping me from getting my ducks in a row.  Unfortunately, I've found a nasty boss (or maybe even sub-boss) encounter that invalidates practically any formation planning and even seems to erase buffs while dumping the party in the middle of a group of heavy hitters with ice mage support.  Getting randomly frozen is no fun.


But other than that, I'm having a blast so far.  I picked the Dwarf Noble origin, and had a good laugh at the default name.  I'm a warrior named Duran in a game with multiple possible starting stories.  That's a reference I thought would never see the light of day.  I've managed to tear my way through things, and thanks to some proper dungeon crawling I wound up with the Warden Commander armor set fairly quickly, plus a lucky break handing me Starfang very early.  So at least the gear side of things is getting squared away.  I'm going to break off from the main questline again (damn you, Kolgrim) and get some sidequests and more DLC stuff out of the way. 


Read.  Prepare.  Grind.  The Harvest Never Rests!

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