Thursday, June 16, 2016

Lightly Sauteed in 10W30

Seriously, some of the recipes in Atelier Iris are just plain weird.  Before you say anything, I'm not talking about things to make magic bombs or crystallized tears of the dead or stuff like that.
 
I'm talking about this game's cooking recipes.  Most of them follow a semblance of logic and good taste (aside from rice-heavy dishes in a game that doesn't seem to have rice), but then you get things like Charred Fungo.  It's literally mushrooms fried in machine oil, and this games machine oil is clearly a petroleum analogue.  It's all black and nasty looking, and the final result makes the mushrooms deep friggin' blue.   I don't know about you, I'm not going anywhere near mushies that have been cooked in Quaker State and possibly gun-blued.


On the other hand, most everything has some sort of actual culinary appeal, especially in-game (to be fair the characters think the blue shrooms of doom stuff is gross too) and serves some purpose.  There are even somewhat hilarious concepts, like a cocktail made with freaky magical fruit that restores health and mana, or a dish so spicy that using it in combat leaves you unable to act.  I wonder what magically-infused scotch bonnets would do to people in this universe. 


There there's the magic tools/bombs shop.  You wind up with all sorts of crazy consumables and random materials (and swimsuits for some reason), including items whose primary purpose is currency at a special store that sells extra shiny materials to feed your crafting madness.


This game (along with Atelier in general) just has this overall feel of whimsy and wackiness, and its really a shame that it really didn't get much attention outside of the hardcore RPG crowd.  I personally blame the crappy dungeon designs and distinct lack of Flashbang Poe.

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